		       @4BitCom -- Communications System@1
			   @3KERMIT PARAMETERS HELP@1

@5FUNCTION KEYS:@1
@H	Show this help page.
@Q	Return to main parameters menu.
@F	Move cursor to previous field.
@f	Move cursor to next field.
@S	Move cursor right, or select next field value.
@s	Move cursor left, or select previous field value.

This is the Kermit Parameters screen.  In this screen you may override
defaults for kermit communications.  The keys @F and @f allow you to move
from field to field.  The keys @S and @s function differently depending on
what type of field you are in.	For more information on the field types,
refer to the main Parameters Menu help.@
		       @4BitCom -- Communications System@1
			   @3KERMIT PARAMETERS HELP@1

@3Record Id@1_________@2STRING@1
  The record identifier for the current record.  It is read-only here.	It
  may be changed in the main parameters menu.

@3Description@1_______@2STRING@1
  A longer description of the record.  Also read-only here.

@3Packet Length@1_____@2STRING@1
  Here you may specify the desired packet length.  You may specify a
  different number for SEND and RECEIVE packets.  The length must be in the
  range of 10-94.

@3Timeout@1___________@2STRING@1
  This specifies the number of seconds before we timeout waiting for a host
  packet (SEND), and the number of seconds we tell the host to wait before
  timing out from one of our packets (RECEIVE).@
		       @4BitCom -- Communications System@1
			   @3KERMIT PARAMETERS HELP@1

@3Retries@1___________@2STRING@1
  This specifies the number of retries we will make on a packet RECEIVE
  before we give up the file transfer.

@3EOL Character@1_____@2STRING@1
  This specifies the end of packet character.  Usually it is a CR character
  (ascii 13) for both SEND and RECEIVE.

@3Padding Character@1_@2STRING@1
  This specifies the character we will send as padding.  Normally this is the
  NUL character (ascii 0).

@3Padding Length@1____@2STRING@1
  This specifies the number of characters we need to send before sending each
  packet.  This is used rarely when the host has timing problems.@
		       @4BitCom -- Communications System@1
			   @3KERMIT PARAMETERS HELP@1

@3Packet Start@1______@2STRING@1
  This specifies the SEND and RECEIVE packet start character.  This is
  usually the SOH character (ascii 1).

@3Handshake@1_________@2STRING@1
  Wait for this character before sending a packet.  If used at all, this is
  usually the DC1 character (ascii 17).

@3Quote Character@1___@2STRING@1
  This is the default control quote character.	Normally this is the #
  character (ascii 35).

@3Force Handshake@1___@2SELECT@1
  Normally a forced handshake is not necessary between packets.  Set this to
  YES if you have synchronization problems.

@3File Type@1_________@2SELECT@1
  Specify type of file.  Unfortunately the file types must match on both the
  Sender and Receiver ends or the file may not be transferred properly.@
		       @4BitCom -- Communications System@1
			   @3KERMIT PARAMETERS HELP@1

@3File Overwrite@1____@2SELECT@1
  This option selects whether you want a file to be overwritten or not if a
  received name matches an already existing name.  If this is NO, a name will
  be constructed using an extension such as "000".

@3Check Method@1______@2SELECT@1
  This allows you to change the block checking method used.  Kermit supports
  the normal 1-byte checksum using 6 bits, a 2-byte checksum using 12 bits,
  and a 3-byte CRC using 16 bits.

@3Sliding Window Count@1_@2STRING@1
  BitCom kermit supports the sliding window protocol.  For a FULL duplex
  connection (Echo=No), packets may be sent without waiting for a reply
  allowing continuous transmission.  This greatly improves kermit throughput.
  Here you may specify the number of packets which may be outstanding at a
  time.  The maximum is 31.
@.
